Arcade

How it works

Play right away. Sign in only to collect materials and buy icons.

Icons on top

Play

Bricks

Bounce the ball with the paddle. Clear all bricks to go on.

3 lives. +1 after stage 5, 10, 15, 20, 25.
Clear stage 5, 10, … to start from 6, 11, …

Tower

Tap to drop the moving block on the tower. The part that hangs over falls off.

Miss the tower and the game ends.

Chop

Chop the tree from the left or right. Don't get hit by a branch.

The bar runs down. Each chop fills it a little.

Soar

Tap to lift the paper plane. Fly through the gaps in the clouds.

Touch a cloud or the cloud sea and the run ends.

Leap

Run and jump over fences, rocks, logs and streams.

Each one you clear is 1 point.

Pins

Tap to shoot a pin into the spinning cushion. Don’t touch another pin.

Wait too long and the pin goes by itself.

Swerve

Tap to switch direction at each corner. Stay on the path.

Tempo

Tap the glowing tiles in order, from the bottom. Each tile plays the next note.

Miss a tile or tap an empty lane, and the run ends.

All tunes are our own.

Lamps

Tap a lamp to flip it and its neighbors. Turn every lamp off.

Fifteen

Slide the tiles back into order: 1, 2, 3 …

No moves left — game over.

Mines

Open every safe cell on the seabed. Avoid the vents.

A number shows how many vents touch that cell.

Open a vent or run out of air — game over.

No guessing needed: every field can be solved by logic.

Blocks

Drag pieces into the grid. Fill a row or column to clear it.

No room for any piece, or the light runs out — game over.

Tubes

Sort the balls so each tube holds one color.

A ball goes onto the same color or into an empty tube.

No moves left — game over.

Wires

Connect each pair of matching terminals. Fill every cell.

Tap a terminal to redraw its wire.

Crossing a wire cuts it.

Jam

Slide the blocks to clear a way for the glowing block to the gate.

Full water — game over.

Pairs

Flip two cards. Same photo? You keep them. Clear the table.

Lamp out — game over.

Recall

Watch the fireworks, then tap them in the same order.

Wrong firework or burnt-out fuse — game over.

Nine

Fill the empty cells so every row, column and 3×3 box has 1 to 9 once.

Dimmed numbers: all nine placed, or already wrong here.

Overheat — game over.

No guessing needed: every chip can be solved by logic.

Burst

Aim and shoot. Join 3 of a color to pop them.

Shots bounce off the walls.

Cross the line — game over.

Darts

Aim at the board and throw. 3 darts a round.

Lose 3 hearts — game over.

Guard

Falling stars are coming. Keep the lanterns lit.

The light bursts where you tap — aim ahead.

All lanterns out — game over.

Pegs

Jump a peg over its neighbour into an empty hole. The jumped peg is removed. Leave just one.

No jumps left? The board resets and the frost melts a little.

Every board can be cleared to one peg.

All frost gone — game over.

Materials

Each game gives its own material when you finish a game while signed in. Amounts are in ng (nanograms).

Shop

Buy limited icons with the material of their game. Each icon has a fixed number for sale, and yours gets its own No. One of each per account. No refunds.

My items & score

Your materials, your icons and their numbers. Each icon adds to your collection score.

FAQ

Do I need to sign in?

No. Only to collect materials and buy icons.

Why didn't I get materials?

Sign in first. Very short games don't count, and there's a daily amount per game.

Can I get a refund or trade?

No.

What if I delete my account?

Everything is deleted and can't be restored.

Is my email stored?

No. Only Google's account ID.